David Ray

Game Designer & Developer

Available for full time roles

I’m a software engineer with 4 years of professional experience in game development and a B.S. in Game Design. I’ve built games in Unreal Engine, Unity, and Godot, focusing on core systems, gameplay mechanics, and optimization. I have a sharp eye for detail and a passion for pushing games to their full potential.

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Froggy Frenzy

A classic multiplayer arcade experience which uses unique dance pad controls. Collect bugs, avoid obstacles, and stay alive in this frantic action game. Compete with friends for high scores and tickets.

Genre: Action

Roles: Lead Designer & Lead Software Engineer

Key Contributions:

  • Designed and Implemented core systems, including a rhythm-based environmental system, enemy AI, hazard timing, and scoring logic
  • Balanced game with a focus on player retention and gradual challenge
  • Designed levels, emphasizing replayability
  • Implemented UI, including player HUD and menus
  • Implemented VFX and SFX

Team: 2 developers/designers, 1 artist, 1 producer

Arcade
Unity
C#
2024 | 302 Interactive

TTYL

Your phone’s broken. Your social life is on life support. Juggle group chats, boyfriend drama, and Mom’s mood swings — all while texting on ancient tech — in this narrative visual novel where replying fast (and flawlessly) is everything.

Genre: Narrative, Visual Novel

Roles: Lead Designer & Lead Software Engineer

Key Contributions:

  • Designed and implemented core systems, including the cellphone UX, texting, and group chats
  • Prototyped branching NPC dialogue system
  • Worked closely with writers to deliver on the game’s quirky tone
  • Balanced game for fast and frantic typing gameplay
  • Implemented all UI and menus

Team: 2 developers/designers, 1 artist/writer, 1 producer/writer

Mobile
Web
PC
Unity
C#
2023 | 302 Interactive

Rogue Rally

Race against the clock in this futuristic solarpunk kart racer. Experience procedurally generated tracks that ensure no two sessions are ever the same. Collect upgrades and discover new mod synergies as you build your kart throughout each run.

Genre: Kart Racer, Roguelite

Roles: Designer & Software Engineer

Key Contributions:

  • Design of the game’s roguelite structure
  • Game balance and pacing of the grand prix

Team: 3 developers, 2 designers, 1 artist, 2 producers

PC
Unity
C#
2023 | 302 Interactive

Rub-a-Belly’s Cat

Rub the cat's belly as much as you can, but watch out for its claws and… lasers? Rub, dodge, and get scratched for no reason - the true cat petting experience!

Genre: Action, Bullet Hell

Roles: Lead Designer & Lead Software Engineer

Key Contributions:

  • Designed and prototyped core systems and player controller
  • Designed and implemented in-game hazards
  • Balanced the game’s difficulty curve to gradually escalate from a petting simulator to a bullet hell
  • Implemented player HUD, menus, and VFX

Team: 3 developers, 2 designers, 2 artists, 2 producers

Mobile
Web
PC
Unity
C#
2023 | 302 Interactive

Rolf

Click, drag, shoot! Complete all the courses before you run out of strokes. Pick between random selections of power-ups but choose wisely, not all synergies are created equal!

Genre: Casual, Golf, Roguelite

Roles: Lead Designer & Lead Software Engineer

Key Contributions:

  • Designed all levels
  • Designed and implemented level hazards and power-ups
  • Implemented UI, including HUD and menus
  • Balanced game to ensure each run is unique and challenging

Team: 3 developers, 2 designers, 2 artists

Web
PC
Unity
C#
2023 | 302 Interactive

Manu

Make each day healthy and joyful. Complete guided relaxation exercises or go fishing in real bodies of water in this one of a kind AR experience.

Genre: AR, Casual, Wellness

Roles: Designer & Lead Software Engineer

Key Contributions:

  • Designed and implemented AR-driven exercise and fishing gameplay in partnership with Niantic using their Lightship technology
  • Implemented all UI, including player HUD and menus

Team: 2 developers, 1 designer, 1 artist, 1 producer

Mobile
Unity
C#
2022 | 302 Interactive

Technobabble

Save the futuristic city of New Frontier from the Remix Police in Technobabble — a fast-paced action platformer that blends rhythm-based combat with a vibrant solarpunk aesthetic.

Genre: Action, Platformer, Rhythm

Roles: Lead Designer & Lead Software Engineer

Key Contributions:

  • Designed and implemented the player controller and related systems, including player movement, dashing, rail grinding, and grappling
  • Designed and implemented rhythm combat system
  • Designed enemies and level hazards
  • Developed level design tools
  • Balanced the game to maximize player flow state

Team: 4 developers, 15 artists, 2 audio engineers, 1 producer

PC
Unreal Engine
C++
2020 | Student Project

Tobu

Fly as a bird through mystical rings and avoid obstacles in this endless runner mobile game.

Genre: Endless Runner, Casual

Roles: Lead Designer & Lead Software Engineer

Key Contributions:

  • Developed procedural level generation
  • Designed and implemented core gameplay, including the rings and scoring system
  • Implemented gyroscope player controller
  • Balanced the game to have a laid back but gradual difficulty curve
  • Implemented all UI, including HUD and menus

Team: 3 developers, 3 artists

Mobile
Unity
C#
2020 | Student Project

Slaybells

Santa’s helpers are on a rampage! Play as Teddy — a toy gone rogue — and battle through procedurally generated dungeons in this winter-themed top-down shooter, taking on hordes of Father Christmas’ out-of-control minions.

Genre: Action, Dungeon Crawler

Roles: Lead Designer & Lead Software Engineer

Key Contributions:

  • Developed procedural level generation
  • Developed level design tools
  • Designed rooms for use in level generator
  • Implemented player HUD
PC
Unity
C#
2019 | Student Project

Experience & Education

Available for full time roles

November 2021 - October 2024

Game Designer, 302 Interactive

November 2020 - June 2021

Software Engineer, Cyber Dream

May 2020

Game Design, B.A., University of Central Florida

May 2014

Computer Science A.A., South Florida State College