David Ray

Gameplay Programmer 

Recent Projects

TECHNOBABBLE

Genre

Action, Rhythm, Brawler

Role

Creative Director

Technobabble is an action platform game with fast-paced combat, rhythm elements, and a bright  solarpunk  aesthetic. It was developed by a team of twenty students who were a part of the Game Design track at University of Central Florida.

Tobu

Genre

Endless Runner, Casual

Role

Lead Programmer

TOBU is an endless runner casual game that features procedural tile generation with scaling difficulty. Developed by a team of nine students, TOBU was made to practice building games designed specifically for mobile devices. The game uses gyroscopic controls and sees players fly through rings in order to transition through worlds and achieve high scores.

SLAYBELLS

Genre

Arcade, Shooter

Role

Lead Programmer

A top-down shooter with procedurally generated dungeons. It was developed by a team of six students with the intent to learn how to use the Unity game engine.

About Me

My name is David Ray. I’m a technical designer with a passion for everything involving video games; from the nuances of mechanics and systems design, to the code that drives them. I am constantly looking for opportunities to learn and create something new.

Interested in working together?